Re: Using XCode for photoshop plugins.
Re: Using XCode for photoshop plugins.
- Subject: Re: Using XCode for photoshop plugins.
- From: Ben Weiss <email@hidden>
- Date: Wed, 19 Oct 2005 02:39:57 -0700
Orson,
After an extensive bit of work at WWDC, I did manage to port my
Photoshop plugins to XCode/Mach-O. The project is interlaced with a
bunch of my other code (I have a whole abstraction layer built on top
of the plugin interface), so I can't easily pare it down to a "dummy"
filter... but I can probably help you troubleshoot problems you
encounter while switching. The whole transition is practically moot
until an XCode Universal Binary Plugin SDK is released; I'm still
using Codewarrior/CFM for everyday development. (And of course, CW/
CFM maintains backwards-compatibility with PSCS / PS7.) The CW
compiler also generates faster and tighter PPC code, in my
experience; XCode was 40% slower for my filters on first recompile,
improving to about 5-10% slower after extensive fiddling, but YMMV.
What concerns me most is the the transition of all my Altivec code to
SSE; I have a ton of Altivec-specific optimizations that have no
obvious SSE equivalent. At least the NEXT transition AFTER x86 will
therefore have to be an improvement... right? ;-)
Ben
On Oct 18, 2005, at 6:15 PM, Orson Bushnell wrote:
Photoshop CS2 is a Mach-o Carbon app. But they haven't released an
updated SDK yet, which should include example projects for building
Mach-o plug-ins.
Orson Bushnell
On Oct 18, 2005, at 18:26, Nick Zitzmann wrote:
On Oct 18, 2005, at 4:08 PM, Scott Andrew wrote:
Does anyone know if XCode can be used for Photoshop CS2 plugins.
Aren't the various Photoshop apps all CFM Carbon apps? If I'm
correct, then the answer is no.
Nick Zitzmann
<http://seiryu.home.comcast.net/>
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