RESOLVED Re: dyld: (No such file or directory, errno =2)... But the
RESOLVED Re: dyld: (No such file or directory, errno =2)... But the
- Subject: RESOLVED Re: dyld: (No such file or directory, errno =2)... But the
- From: Mark Grob <email@hidden>
- Date: Wed, 19 Oct 2005 16:45:57 -0400
- Thread-topic: RESOLVED Re: dyld: (No such file or directory, errno =2)... But the
The Vendor has the install path as /usr/lib/...
So I am required to implement an installer for my app... The vendor's
developer is living in the stone age... Thanks everyone for your time and
comments.
As a side, can you guys give me a reason(s) to persuade the vendor to change
the install location? Will this current install location work in Tiger?
-Mark Grob
Www.vrshell.com
On 10/19/05 4:09 PM, "George Warner" <email@hidden> wrote:
> On Wed, 19 Oct 2005 07:39:07 -0400, Mark Grob <email@hidden> wrote:
>> I keep getting this error when trying to run my .app outside of Xcode:
>>
>> dyld: /VRengine/example/VREngine1a OSX.app/Contents/MacOS/VREngine Debug OSX
>> can't open library: libisense.dylib (No such file or directory, errno = 2)
>>
>> The application runs in Debug and Release as long as I run it within xCode.
>> As soon as I try to run it as a .app outside of Xcode I get this error. I
>> have made sure that the dylib is in the bundled app resources location and
>> in the same directory as the .app itself and it still passes this error.
>>
>> Settings in xCode:
>> I have the libisense.dylib set as relative to the project build location.
>> Why do it still do the error above?
>
> What is the dylib's Install path? This is a location embedded in the dylib
> when it's built that the linker uses (when building something that depends
> on the library) to tell the runtime dylib loader where to find the dylib. If
> you're putting the dylib into your app's framework folder then it's install
> path should be set to: "@executable_path/../Frameworks".
>
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