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Re: STL behaving improperly
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Re: STL behaving improperly


  • Subject: Re: STL behaving improperly
  • From: Chris Espinosa <email@hidden>
  • Date: Thu, 20 Oct 2005 23:46:19 -0700

On Oct 20, 2005, at 10:50 PM, Souvik Bose wrote:

Hi,
 
STL code in our XCODE project is failing at runtime whereas the same piece of code seems to work in other compilers especially CodeWarrior. Are there any known issues on this? If so, then, is there any workaround to this?
 
Any ideas are highly appreciated.

1) You could tell us what parts of STL you're using and how it's failing.

2) You could use the STL debug mode (see "STL Debugging Mode for C++" in
http://www.opensource.apple.com/darwinsource/projects/other/gcc_os-1809/AppleReleaseNotes.html)

3) You could compare preprocessed source from Xcode with what you're getting on CodeWarrior (good luck reading it, though)

Chris
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References: 
 >STL behaving improperly (From: "Souvik Bose" <email@hidden>)

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