Re: Breaking into debugger with key press while running GUI app
Re: Breaking into debugger with key press while running GUI app
- Subject: Re: Breaking into debugger with key press while running GUI app
- From: Paul Berkowitz <email@hidden>
- Date: Tue, 04 Apr 2006 13:35:23 -0700
- Thread-topic: Breaking into debugger with key press while running GUI app
On 4/4/06 1:22 PM, "Scott Tooker" <email@hidden> wrote:
>
> On Mar 31, 2006, at 9:04 AM, Paul Berkowitz wrote:
>
>> On 3/31/06 8:51 AM, "Chris Espinosa" <email@hidden> wrote:
>>
>>> If there isn't a Pause applescript command (and I bet there isn't),
>>
>> (Hi Chris),
>>
>> But there is. It has a required direct object, too, to specify what
>> exactly
>> you're pausing. Unfortunately, the 'type' for that object is just
>> 'reference' (as so often!), which means "some sort of Xcode object".
>> A bit
>> of experimenting would be needed to see which sort of objects
>> (windows? run
>> script phases?) respond to the command. Although in your case, you
>> could
>> just ask Tim and let us know. ;-)
>
> The "pause" command you have found is part of the AppleScript Studio
> dictionary that incorrectly shows up when looking at Xcode's dictionary.
Oh, I didn't realize that. I hadn't tried scripting Xcode yet, but was very
impressed by the size of the dictionary! I did notice all the terms it had
in common with AppleScriptKit.sdef . All is explained now...
>
> Support for scripting debugging via AppleScript is not currently
> available in Xcode, but we are tracking the issue.
Sounds "interesting". (AppleScript tends not to get the same priority as
other languages, I couldn't help but notice. ;-) Maybe if more C++
developers trying to migrate to Xcode ask for AppleScript support in Xcode,
that could do wonders...)
Thanks.
--
Paul Berkowitz
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