Re: Building for PowerPC *only* from an Intel-based Mac
Re: Building for PowerPC *only* from an Intel-based Mac
- Subject: Re: Building for PowerPC *only* from an Intel-based Mac
- From: "Frederik Slijkerman (FabFilter)" <email@hidden>
- Date: Thu, 6 Apr 2006 16:53:34 +0200
In Project Info, select the Architecture option and click Edit at the
bottom. Make sure both PowerPC and Intel are selected.
Cheers,
Frederik Slijkerman
FabFilter Software Instruments
----- Original Message -----
From: "Frédéric BLANC" <email@hidden>
To: "XCode Users" <email@hidden>
Sent: Thursday, 06 April 2006 14:58
Subject: Building for PowerPC *only* from an Intel-based Mac
Context: Intel-based iMac + Mac OS X v10.4.6 + Xcode v2.2.1
===
Hi There,
The subject says it all, but... Could someone please tell me if
building a project for PowerPC only, from an Intel-based Mac, is at
least possible?
If so, could someone please take some time to detail how to easily
achieve this? (Perhaps, by starting from a brand new project, so that
it's 100% reproducible and not bound to any specificity of a given
project.) Thanks a lot.
My attempts in *only* setting "ppc" values for some Xcode build
properties still lead to an Intel-only generated .app :( ! This may
be easy to do, so I might have missed some important elements in the
process...
===
Important Note: I *don't* want to only produce a PowerPC version of my
app in the end; I'm still fully committed to supporting *both*
architectures. But it appears that I didn't succeed in building my
Cocoa-Java project as a Universal Binary from a single machine
*yet*...
Since I can somehow access a PowerPC-based Mac from time to time (not
conveniently though...), I've managed to deliver a Universal version
of my app by building my Xcode project successively from both systems,
and by then lipo-ing the executable parts into a single .app. But
this is *definitely* not a viable solution (the PowerPC-based Mac is
not mine, and this process leads to some useless delays anytime I want
to release a public new release :( !)
This is just the sole way I've found to achieve Universality at this
time :( ! This is only *temporary* until I finish the morphing of my
Cocoa-Java project--so that it successfully produces a Universal
Binary from Xcode on my iMac Core Duo, w/o manually merging
executables.
===
Once again, *many* thanks to anyone that can provide me some help here.
--
— Frederic BLANC (email@hidden)
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