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Re: debugging an scons based project?
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Re: debugging an scons based project?


  • Subject: Re: debugging an scons based project?
  • From: John Mikros <email@hidden>
  • Date: Tue, 15 Aug 2006 12:04:08 -0700

Sweet!  That worked. Thanks so much!

It seems like that setting should be in the settings for the Custom Executable instead of being global, but oh well.

-john

On Aug 15, 2006, at 11:51 AM, Jim Ingham wrote:

For projects built outside of Xcode, you generally need to turn off "Lazy Symbol Loading". You can do this in the Debugging pane of the Xcode Preferences. But if you still want to use Lazy Symbol Loading for other projects, you can do this on for just this one executable as follows:

a) Run your Custom executable, and interrupt is once it gets started
2) Go to Debug->Tools->Shared Libraries and set the starting load level for all the modules you have debug information for to All.


Jim

On Aug 15, 2006, at 11:31 AM, John Mikros wrote:

Hello all,

I have a project that's not built with Xcode. It is built with scons (kind of like 'make'). I've made an Xcode project just to hold all my source files for easy access.

Now that I want to debug stuff though, I'm finding gdb at the command line to be a pain in the ass, so I was hoping I could use the Xcode debugger. I've made a Custom Executable to point to my app, and indeed I am able to click on the Debugger spraypaint icon to start the app under gdb. However, any breakpoints I set are orange.

Is there any way to get some integration with the Xcode debugger, or should I give up and set it up so that Xcode actually builds the app?

thanks!
-john
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References: 
 >debugging an scons based project? (From: John Mikros <email@hidden>)
 >Re: debugging an scons based project? (From: Jim Ingham <email@hidden>)

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