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Boost threading support (was Re: arrgh! include files not found)
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Boost threading support (was Re: arrgh! include files not found)


  • Subject: Boost threading support (was Re: arrgh! include files not found)
  • From: Alexander Heusel <email@hidden>
  • Date: Wed, 23 Aug 2006 15:40:07 +0200


Am 23.08.2006 um 14:04 schrieb Paul Walmsley:



as you have compiled and installed boost I am eager to know if you managed it to enable threading support. If yes, how does this work?
I've found that boost threads work well -- you need to create a wrapper project in Xcode (I've found it useful to create a new Carbon library/framework) and add the contents of boost/libs/ thread. You can also then get a universal binary out of it. I reckon this is easier to deal with than using boost's jam-based build method.

Paul

I tried to build a vanilla boost tarball with thread support using the instructions on boost.org. Unforunately the build system simply refused to build the threaded libraries (-mt). I eventually tried to use darvin ports with the same result. I gave up as I am not familiar with Boost.Jam and Boost.Build. The version was 1.33.1 Does creating a wrapper mean to strip the jam-based build system from the library?


Alexander

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References: 
 >arrgh! include files not found (From: Sebi <email@hidden>)
 >Re: arrgh! include files not found (From: Alexander Heusel <email@hidden>)
 >Re: arrgh! include files not found (From: Paul Walmsley <email@hidden>)

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