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Project compiles but won't run under xCode 3.0 - class lookup error
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Project compiles but won't run under xCode 3.0 - class lookup error


  • Subject: Project compiles but won't run under xCode 3.0 - class lookup error
  • From: Matthieu Kopp <email@hidden>
  • Date: Wed, 23 Aug 2006 23:22:59 +0200

Hi,

We tried to migrate some projects to xCode 3.0 and are experiencing the same problem every time.

The project compiles and runs fine in xCode 2.3 (GCC 4.0). When opened in xCode 3.0, the project compiles (after a few changes in our imports) but does not run.
It crashes with a EXC_BAD_ACCESS in a line like this one:


FooClass *foo = [[FooClass alloc] init];

The stack trace in the debugger indicates that it cannot find some class. I kind of doubt that it is FooClass.. as the class is targeted and compiled without problem. It could be a class referenced by a superclass of FooClass...but it is hard to tell..;and I cannot interpret the stacktrace.

Is there anything that we should be aware of in 3.0 that has changed in the way files are compiled and linked ?
Again, this code works fine in 2.3.


We found out, for example, that a wrong declaration like this one:

@class MyNonExistingClass;

referring to a non existing class would not cause any problem in xCode 2.4...but would prevent the class using that declaration to be instantiated in xCode 3.0;

We went through all the code and made sure that our import and @class declaration were correct....but the problem persists.

Is there a a way to find out what is the class that cannot be found at runtime ... in order to solve the problem?

Thanks in advance,

Matthieu
Aquafadas




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