Re: Universal build - frameworks undefined symbols?
Re: Universal build - frameworks undefined symbols?
- Subject: Re: Universal build - frameworks undefined symbols?
- From: Scott Squires <email@hidden>
- Date: Mon, 06 Feb 2006 14:31:42 -0800
- Thread-topic: Universal build - frameworks undefined symbols?
Title: Re: Universal build - frameworks undefined symbols?
Thanks Chris, it turns out a couple of frameworks were system instead of from 10.4 SDk.
Is there an easy way to locate which library/framework a given definition should come from? As I recall Codewarrior would do a search of libraries so you could figure out which one was required. Is there a guide or list of the various libs and when to use the? (bit hard from the names to tell)
I still have a long list of undefined symbols. I have libstdc++.6.0.4.dylib included. (along with carbon, quicktime, etc)
Here’s still some basic math,std and c functions not defined so I’m assuming I still have another library or two to add for i386.
_memmove
typeinfo for int
vtable for std::exception
operator delete[](void*)
_cos
std::basic_ostream<char, std::char_traits<char> >::operator<<(long)
Thanks,
Scott
Previous email:
You need to use the 10.4u SDK, as documented:
http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeUserGuide/Contents/Resources/en.lproj/05_07_bs_building_product/chapter_33_section_6.html
I take it anything that was warned out such as CopyBits is totally gone on
the i386 compiles?
No, not at all. For the most part the deprecated functions that exist in 10.4 are still there on the Intel side, so code that compiles for 10.4 PPC should compile for 10.4 Intel.
Chris
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