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Re: Universal build - undefined symbols? SOLVED
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Re: Universal build - undefined symbols? SOLVED


  • Subject: Re: Universal build - undefined symbols? SOLVED
  • From: Scott Squires <email@hidden>
  • Date: Mon, 06 Feb 2006 16:52:47 -0800
  • Thread-topic: Universal build - undefined symbols? SOLVED

Title: Re: Universal build - undefined symbols? SOLVED
I turned ‘Link with Standard Libraries’ back on after I removed the libstdc++ lib and now it’s able to load the libs fine.
Thanks.

On 2/6/06 3:11 PM, "Scott Squires" <email@hidden> wrote:

Thanks for the suggestion Eric.  Unfortunately I removed libstdc++.6.0.4.dylib and get the same link errors.  I’ll try doing a fully clean build to see if that help.
Scott


On 2/6/06 2:42 PM, "Eric Albert" <email@hidden> wrote:

On Feb 6, 2006, at 2:31 PM, Scott Squires wrote:


I still have a long list of undefined symbols.  I have libstdc++.6.0.4.dylib included.  (along with carbon, quicktime, etc)
 Here’s still some basic math,std and c functions not defined so I’m assuming I still have another library or two to add for i386.
 
 
_memmove
 typeinfo for int
 vtable for std::exception
 operator delete[](void*)
 _cos
 std::basic_ostream<char, std::char_traits<char> >::operator<<(long)

Try removing libstdc++ from your project.  The compiler will automatically include the right one.  And do you have Libsystem or the System framework in your project?  If so, remove that, too.  The compiler will also automatically include the right library there.

Hope this helps,
Eric

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References: 
 >Re: Universal build - frameworks undefined symbols? (From: Scott Squires <email@hidden>)

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