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Re Re "vector" Framework
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Re Re "vector" Framework


  • Subject: Re Re "vector" Framework
  • From: Lionel Lacassagne <email@hidden>
  • Date: Thu, 09 Feb 2006 13:21:33 +0100
  • Organization: IEF

Eric Albert wrote:

On Feb 7, 2006, at 4:03 AM, Lionel Lacassagne wrote:

Thanks for the previous answers which help me to switch from XCode 1.5 to 2.2

I've succeeded in rebuilding my scalar Frameworks, by recreating them from scratch.
In my current SIMD Framework, I have a set a definition like
typedef vector float vfloat;
typedef vector char vchar;
typedef vector signed int vsint8;
...
my definitions are - of course - very similar to the definitions in vecLibTypes.h (the only diff is the use of UpperCase for Accelerate Framework)
vUint8, vSInt8, ...


My problem is (not to swap from my previous definition with lowercase to UpperCase) that the keyword "vector" seems to be no more recognized...
In a stand alone project (with only Carbon.framework) I can use redefinition like mine (typedef vector float vfloat;) the word "vector" is accepted
But in a framework "vector" is not accepted (not in Release, not in Debug)


Sounds like AltiVec isn't enabled for your target or project. Check your settings to make sure the "Enable AltiVec Extensions" check box is turned on.

That is what I'd wished, but definitively not.

As you can see below in a dummy Framework, I included Accelerate.framework twice (to be sure that the typedef will be handled properly)
The Framework has been created from srcratch (to prevent bug from XCode 1.5) - thanks to previous mail -
The build is correct in debug, but not in Release
errors are:
"systax error before "float"" in the header (line with typedef)
"incompatible type inassignment" for vec_ld, vec_add, ...


I can join a dummy Framework in attachment

Maybe / certainly I've missed to check a box somewhere, but I don't know where :-(
Thanks for our help


Lionel

#include <Accelerate/Accelerate.h>

typedef vector float vfloat;

int myF(int x);

void appleFloat(vFloat *X, vFloat *Y, vFloat *Z);
void myVFloat(vfloat *X, vfloat *Y, vfloat *Z);
void altivecFloat(vector float *X, vector float *Y, vector float *Z);

and body

#include <stdio.h>
#include <stdlib.h>

#include <Accelerate/Accelerate.h>

#include "F.h"


int myF(int x)
{
return x*x;
}
void appleFloat(vFloat *X, vFloat *Y, vFloat *Z)
{
vFloat x, y, z;
x = vec_ld(0, &X[0]);
y = vec_ld(0, Y);
z = vec_add(x,y);
vec_st(z, 0, Z);
}


void myVFloat(vfloat *X, vfloat *Y, vfloat *Z)
{
vfloat x, y, z;
x = vec_ld(0, &X[0]);
y = vec_ld(0, Y);
z = vec_add(x,y);
vec_st(z, 0, Z);
}


void altivecFloat(vector float *X, vector float *Y, vector float *Z)
{
vector float x, y, z;
x = vec_ld(0, &X[0]);
y = vec_ld(0, Y);
z = vec_add(x,y);
vec_st(z, 0, Z);
}


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