Re: Desperate for Xcode Help
Re: Desperate for Xcode Help
- Subject: Re: Desperate for Xcode Help
- From: David Fang <email@hidden>
- Date: Sat, 14 Jan 2006 01:44:44 -0500 (EST)
> Yes, I would have preferred "the terminal way" -- and I may well go back
> to that, after I see how Xcode "does the (universal) job". I did find
>
> I am trying to use Xcode because Apple's documentation on producing
> universal binaries from a command prompt is virtually non-existent.
> They say that you "must" use Xcode to produce universal binaries -- and
> they mean it. But of course, once I get Xcode working, I can look in
> the "build log" and see exactly what commands and flags are really needed.
Hi,
Yes, I too would be very interested in command-line documentation.
It is quite essential to me because I am often limited to remotely logging
into an OS X compute server -- no VNC, no remote desktop, no Apple UI, at
best a slow X11 window, which means: no XCode. Terminals are my friends.
> Also, I am TRYING to overcome my resistance to "newfangled ideas"!
> While I will never really be a "convert" to the "IDE way", I do believe
> that I should at least learn enough to use one if I need to. (For one
> thing, I use an obscure source code editor that nobody else uses and
> which isn't supported as a "plug-in" in ANYBODY's IDE.)
You're not alone on this. I avoid IDEs where possible, however I
do appreciate it when IDEs make a good attempt to integrate with
command-line tools. For example, KDevelop uses GNU autotools (automake,
autoconf, libtool) in the back-end -- I can build a peer's KDev'd project
just as I would any canonical configure-and-make-style project. (Of
course, it's not quite as smooth for someone else to open up one of my
projects... having to add files...) I'd hypothesize that XCode to support
for platform-independent compilation isn't high on the priority list,
there seems to be enough work for one platform already. Narrowing the
scope helps make XCode a quality Apple product.
In the future, I'd like to add a configure option to most of my
projects for universal binaries, specifically for the Apple/darwin
platform. Command-line documentation would be greatly appreciated.
Just my $.000002.
David Fang
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