Re: ___initialize and ___start
Re: ___initialize and ___start
- Subject: Re: ___initialize and ___start
- From: Wyatt Webb <email@hidden>
- Date: Thu, 26 Jan 2006 14:31:42 -0800
Okay, I feel silly.
I had assumed that ___initialize and ___start were some implied
functions that were necessary for a compile (like main or something).
Turns out they were in a header from some third party code we have,
but were never defined. Chalk this up to another case of the linker
trying to match code up before dead-stripping. Grrr...
Sorry for the noise,
-Wyatt
On Jan 25, 2006, at 11:35 AM, Wyatt Webb wrote:
Hey all,
Sorry if this is a stupid question, but I'm just not seeing it
right now. I've been tasked with porting our CodeWarrior projects
over to Xcode with an eye towards Universal Binaries real soon now.
I think I've got it all set up right, but whenever I try to do a
Release build (or a Debug build with ZeroLink turned off) I get the
following:
/usr/bin/ld: Undefined symbols:
___initialize
___start
collect2: ld returned 1 exit status
I simply started with a starter Carbon App and added our code by
hand. I don't think I've changed any settings relating to this, but
I'm having a heck of a time figuring out what I'm missing.
Thanks for helping the Xcode newbie.
-Wyatt
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