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Re: ___initialize and ___start
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Re: ___initialize and ___start


  • Subject: Re: ___initialize and ___start
  • From: Wyatt Webb <email@hidden>
  • Date: Thu, 26 Jan 2006 14:31:42 -0800

Okay, I feel silly.

I had assumed that ___initialize and ___start were some implied functions that were necessary for a compile (like main or something). Turns out they were in a header from some third party code we have, but were never defined. Chalk this up to another case of the linker trying to match code up before dead-stripping. Grrr...

Sorry for the noise,

    -Wyatt


On Jan 25, 2006, at 11:35 AM, Wyatt Webb wrote:

Hey all,

Sorry if this is a stupid question, but I'm just not seeing it right now. I've been tasked with porting our CodeWarrior projects over to Xcode with an eye towards Universal Binaries real soon now.

I think I've got it all set up right, but whenever I try to do a Release build (or a Debug build with ZeroLink turned off) I get the following:

/usr/bin/ld: Undefined symbols:
___initialize
___start
collect2: ld returned 1 exit status

I simply started with a starter Carbon App and added our code by hand. I don't think I've changed any settings relating to this, but I'm having a heck of a time figuring out what I'm missing.

Thanks for helping the Xcode newbie.

    -Wyatt


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References: 
 >___initialize and ___start (From: Wyatt Webb <email@hidden>)

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