• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
universal binaries
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

universal binaries


  • Subject: universal binaries
  • From: David A Rowland <email@hidden>
  • Date: Mon, 10 Jul 2006 19:57:44 -0700

I have an XCode project which uses some assembler code for mathematical efficiency. I wonder how to build a universal binary. If I simply use the "Architectures" target setting and choose both, the compiler blows up on one branch of the compile because it sees incompatible assembler code.

I can imagine some ways to handle this:

1) is there a way to make one universal target from two independent targets, or

2) is there a compiler variable that I could test to include the relevant assembler code and exclude the irrelevant, or

3) is there some other way to do this?

I see nothing in the XCode documents that deals with this, though I may have overlooked it.

thanks,

David
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: universal binaries
      • From: Syd Polk <email@hidden>
  • Prev by Date: Re: install_name_tool usage
  • Next by Date: Re: universal binaries
  • Previous by thread: Re: help - command /usr/bin/g++-4.0 failed with exit code 1
  • Next by thread: Re: universal binaries
  • Index(es):
    • Date
    • Thread