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Re: Setting up searches in Xcode (Re: [ANN] Xcode + Leopard at WWDCthis year)
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Re: Setting up searches in Xcode (Re: [ANN] Xcode + Leopard at WWDCthis year)


  • Subject: Re: Setting up searches in Xcode (Re: [ANN] Xcode + Leopard at WWDCthis year)
  • From: Dietmar Planitzer <email@hidden>
  • Date: Thu, 20 Jul 2006 22:43:43 +0200


On Jul 20, 2006, at 6:31 PM, Chris Espinosa wrote:

Surely if you know enough about /usr/include to want to search it explicitly, you know the ways to get to it through the standard Mac OS X user interface that hides Unixisms from end users?

I don't quite see how the fact that a person knows about /usr/include implies that he knows how an obscure feature of the standard open panel in MacOS X works.


Anyway, some interesting history in this context:

(1) In OpenStep, Rhapsody DR1, DR2 and (I think) MacOS X Server 1 there was a user preference setting in the Workspace Manager (aka Finder) called "Expert Mode". This mode was by default turned off. If the user turned it on then the WM and the open and save panels in all applications did show the traditional Unix directories including hidden files and directories. This is the simple reason why the NSOpenPanel/NSSavePanel have no API for this kind of feature - it was under direct user control.

Then somewhere along the way to MacOS X version 10 someone made the decision that this option should be removed from the UI.

(2) Up to and including MacOS X version 10.1, or was it 10.2, the Cocoa open and save panels did have a clearly visible text input field in the upper 1/4 of the panel. So it was easy for the user and clear for the user how and where a path to a directory/file or how and where the name of a file in the current directory could be entered.

Then someone made the decision that this clearly visible text field should be hidden and only be made accesible via the keyboard. However, there is no graphical way to access the text field. In fact there is not even a graphical indicator giving the user an indication that such a thing exists.

(3) In OpenStep, Rhapsody DR1, DR2 and MacOS X Server 1 there was a framework called "System.framework". Actually, this framework still exists but is only a sad mirror image of what it once was. At least back then the framework contained, just like any other framework, a folder called "Headers" which in turn contained all the system headers (the one you can now find in /usr/include). Searching the BSD/ Mach/system headers was as easy as searching the Carbon headers is today. You simply added the System.framework to your project and then you used the project-wide find panel in Project Builder to search them. Obviously, navigating to the headers via the WM/Finder was easy too.

Then somewhere along the way to MacOS X version 10 someone made the decision that the System.framework should no longer contain or point, via a symlink, to the system headers. Interestingly enough, while the framework still contains a symlink to a Resource folder it no longer contains a symlink to /usr/include...

Each of the changes (1), (2) and (3) is in my opinion clearly a user- ability regression which has made access to things like /usr/include unnecessarily hard and more obscure.


Regarding the question what I would like to see improved in Xcode:

(1) No new features.

(2) No new features.

(3) Fix bugs which have been with us for 2, 3 and more years.

(4) Fix the performance problems which have been with us for 2, 3 and more years.

(5) Fix all those many obvious usability bugs which make working with All-In-One window mode an everyday pain and frustration. Especially this bug: <rdar://3755087>. This is the most annoying bug that I've ever had to deal with in any software I've ever worked with. No, actually, strike that. The by far most annoying bug is that every- time that I right-click on a target, that Xcode feels that somehow it's necessary to open the detail pane. Now this is by far the most annoying bug because it triggers another bug: if the detail pane is closed and you open the info window of a target via the context menu then the detail pane is opened (needlessly I might add) _and_ the info window is opened _behind_ the Xcode main window. And why is the detail pane opened although I never ever told Xcode to open it ????? Or this <rdar://3755066>. Or this: <rdar://4062564>. Etc, etc, etc.

(6) Give us a plug-in API. A plug-in API with a bad design and a half broken implementation is more useful than a plug-in API with a perfect design and an even greater implementation but no existence.

(7) Replace the static linker with a static linker that is at least 1000x faster and supports link-time optimizations.

(8) Replace gcc with a compiler that is actually fast and doesn't consume memory like nuts.

(9) Fix the build system so that it doesn't rely so much on CLI tools. There is no reason to use CLI tools when you can do the same by calling the equivalent system calls directly. Which avoids the creation of new processes, is less CPU cycle and memory consuming and consequently more efficient.

(10) Please and pretty please: change the error pane in Xcode so that error messages are _wrapped_ not clipped.

(11) Please and double pretty please: there is no reason why link errors shouldn't be shown in the detail error pane.

(12) Please and one-hundred times please: teach gcc that an error message is supposed to be helpful. Today gcc has a tendency of producing error messages (in the case of C++) which often remind me of little riddles or exercises in applied cryptography.


Yes I do know about Radar and the effectiveness of filing bugs and enhancement requests there - this is why I've stopped doing that in the case of certain technologies and that's also the reason why I post here.



Regards,

Dietmar Planitzer

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 >Re: Setting up searches in Xcode (Re: [ANN] Xcode + Leopard at WWDCthis year) (From: "Chris Espinosa" <email@hidden>)

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