Re: [OT] Anyone created Xcode projects for building Open Source
Re: [OT] Anyone created Xcode projects for building Open Source
- Subject: Re: [OT] Anyone created Xcode projects for building Open Source
- From: Paul Walmsley <email@hidden>
- Date: Mon, 24 Jul 2006 20:05:22 +0100
Has anyone created Xcode projects for building Universal Binary versions of
Open Source cppunit and wxWidgets?
Yes, I've done this for cppunit and several other libraries. For most
projects what I tend to do is create a new Carbon static library or
framework, then simply add all the source files in the subfolders (I use
the carbon one for convenience as a number of project options are
already set up) Depending on the project you might need to explicitly
set the include paths (well behaved libs like cppunit and the boost libs
only need a single include path - .../cppunit/include and ../boost/ as I
recall). That was pretty much all that was required for cppunit and
boost. Other libraries might require to you to run ./configure scripts
first, or edit a config.h header to suit local conditions (eg if you
want to link against other libraries), but a lot of decently written
open source libraries should build without too many changes.
Paul
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