3rd Party Frameworks; VGL
3rd Party Frameworks; VGL
- Subject: 3rd Party Frameworks; VGL
- From: Eric Gorr <email@hidden>
- Date: Tue, 07 Mar 2006 15:56:35 -0500
Anyone know where I can find a statement by Apple explaining that 3rd Party
Frameworks should go into /Library/Frameworks and not
/System/Library/Frameworks?
Also, anyone have any experience with VGL (http://volumegraphics.com)?
I wanted to try to convert the sample 'engine' project (done with a Makefile)
into an x-code project.
The trouble I am having is that I get the following warning when I build my
project:
Tool:0: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/vgl.framework/Versions/3.2/Libraries/libvglip.dylib
referenced from:
/Users/eric/Projects/VGL/XEngine/../../../Library/Frameworks/vgl.framework/vgl
(checking for undefined symbols may be affected) (No such file or directory,
errno = 2)
The application does build successfully, but crashes when I try to run it,
telling me:
Library not loaded:
/System/Library/Frameworks/vgl.framework/Versions/3.2/Libraries/libvglip.dylib
Referenced from:
/Users/eric/Projects/VGL/XEngine/build/Debug/XEngine.app/Contents/MacOS/XEngine
Reason: image not found
Of course, if I build it with the provided Makefile, I can run it without any
trouble at all...so, I must be missing something in the setup of the X-Code
project. (I'm not that familiar with X-code yet)
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