Re: Build config help needed
Re: Build config help needed
- Subject: Re: Build config help needed
- From: Chris Espinosa <email@hidden>
- Date: Wed, 8 Mar 2006 20:18:00 -0800
On Mar 8, 2006, at 7:57 PM, Brad Oliver wrote:
On Mar 8, 2006, at 6:01 PM, Chris Espinosa wrote:
The basics, which you seem to have already covered:
1) Both the dylib and the app have to be built in Xcode.
2) Both targets must have the same set of configurations (easy if
they're the same project).
3) Targets must share a common build folder (again, easy if
they're in the same project)
Thanks for the step-by-step. I was actually falling down on #3. I
have the dylib going to a separate build directory than my app. The
app gets built into a folder containing game data, and I had the
dylib going into a separate interim location. It's no biggie to fix
that though.
This does present another problem though. I have a separate app
that uses the OpenPlay framework, which I embed in the app.
However, it has a totally separate build folder, and project for
that matter. I assume I'm out of luck there, barring some radical
reconfiguration of my build process.
Yes, at that point you can't use the automatic Copy Bundle Resources
phase, and you'll have to use a Run Script build phase using,
probably a predefined Source Tree and the ${CONFIGURATION} env
variable to find the OpenPlay framework in its Debug and Release forms.
Chris
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