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Re: One byte bool
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Re: One byte bool


  • Subject: Re: One byte bool
  • From: Damien Bobillot <email@hidden>
  • Date: Tue, 14 Mar 2006 23:36:15 +0100

Mark Stultz wrote :

I'm in the process of converting our game library into Universal Binaries
(fun!) I got everything up and built in about 30 minutes. I've only ran
into issues due to structures using bool's (sigh). Of course, the default
size is 4 bytes on PPC and 1 byte on x86.


The option...
"Use a size of 1 byte (instead of 4 bytes) for the 'bool' type.
[GCC_ONE_BYTE_BOOL, -mone-byte-bool]

Warning: this setting generates code that may not binary compatible with
code generated without this setting or with Mac OS X frameworks."


...does exist. That warning scares me. As does that typo: "may not binary
compatible". What real issues can I expect to encounter with this?

All "bool"s you may see in Mac OS X headers are supposed to be 4 bytes long, and the library code expect it. Il you change it to a 1 byte bool, you may have problem with structures as shown with the following code :


#include <stdbool.h>
#include <stdio.h>
struct something { bool hello; bool hello2; };
int main() {
	struct something aaa = {true, true};
	fwrite(&aaa, sizeof(aaa), 1, stdout);
	return 0;
}

If you compile it without -mone-byte-bool and run "a.out | hexdump" on a ppc, you'll get :
0000000 0000 0001 0000 0001


If you use -mone-byte-bool, you'll get :
0000000 0101

The "something" structure is not the same....

Moving forward, I'm not opposed to using a uint8 instead of a bool. Would that be
a better option?

I think it's a better solution.

--
Damien Bobillot

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References: 
 >One byte bool (From: Mark Stultz <email@hidden>)

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