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Re: GCC 4 and strict aliasing
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Re: GCC 4 and strict aliasing


  • Subject: Re: GCC 4 and strict aliasing
  • From: Eric Albert <email@hidden>
  • Date: Fri, 17 Mar 2006 09:09:24 -0800

On Mar 17, 2006, at 1:19 AM, Frederik Slijkerman (FabFilter) wrote:

I'm compiling an Audio Unit that uses the CoreAudio SDK which I don't want to change, and there is a strict aliasing issue in AUElement::RestoreState() that means that the audio unit cannot properly restore its state. Here are the offending lines:

 UInt32 temp = EndianU32_BtoN(*(UInt32 *)p);
 entry.value = *(Float32 *)&temp;
 p += sizeof(Float32);

The *(Float32 *)&temp expression is compiled incorrectly on the PowerPC architecture which gives entry.value a random value. Interestingly enough, on Intel the correct code is produced.

Please file a bug report. As you've noticed, that's not the best way to swap a float.


Thanks,
Eric

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 >GCC 4 and strict aliasing (From: "Frederik Slijkerman (FabFilter)" <email@hidden>)

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