Re: Help with Xcode i386 Link problems
Re: Help with Xcode i386 Link problems
- Subject: Re: Help with Xcode i386 Link problems
- From: Mark Thomas <email@hidden>
- Date: Tue, 28 Mar 2006 18:27:40 +0100
- Organization: Coderus Ltd
Hi,
Thanks for that it seems for some reason that doing
asm {
opcode 0x12345678
}
Is bad news using the gcc i386 for some reason, as all it should be doing
is marking that area as defined. This worked fine on the ppc side.
Thanks
Mark.
> If you set "Other Linker Flags" to "-Wl,-Y,100", the linker will at
> least print out the object files that are referencing those symbols.
> From there you can disassemble the object file(s) in question with
> otool -tV and see where those symbols are referenced.
>
> Hope this helps,
> Eric
>
> On Mar 27, 2006, at 1:38 PM, Mark Thomas wrote:
>
>> Hi,
>> got no reply, really stuck any thoughts as I really don't want to
>> rebuild
>> this huge application piece meal. Was my idea of looking at the .o for
>> clues
>> any good.
>>
>> Thanks in advance,
>>
>> Mark.
>>
>> ----------------------------------------
>>
>> Was wondering if anybody might have some ideas on this, as I'm little
>> stuck
>> on what to do in resolving this, and pulling everything apart and
>> rebuilding
>> in small parts isn't really an option as its very large project. Is
>> there a
>> way to find where these so call symbols came from maybe, by inspecting
>> the
>> object file and then I could work back from there ?
>>
>> Thanks
>> Mark.
>>
>> ----------------------------------------
>>
>> Hi,
>> I¹m building a Universal binary of my app but I see to get this link
>> error
>> only on i386 side but not on ppc side which is weird, and the message
>> I get
>> back is very crypt anybody have any ideas ?
>>
>> /usr/bin/ld: Undefined symbols:
>> $1298228036
>> $1478514546
>> $1668244581
>> $1668246825
>> $1769239653
>> $1797280872
>> $1847607929
>> $1868850546
>> $1869439347
>> $1920299822
>> $1952718888
>> $1970479180
>> $2004317998
>> $541942130
>> $547954755
>>
>> I don't have any symbols in my code named in this fashion, so its
>> little
>> weird :-(.
>>
>> Thanks
>> Mark.
>>
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