Debugging static library used by a plugin?
Debugging static library used by a plugin?
- Subject: Debugging static library used by a plugin?
- From: Jim Wintermyre <email@hidden>
- Date: Tue, 9 May 2006 17:31:33 -0700
I have a sort of complicated debugging scenario that I can't seem to
get working properly. I have a plugin (a Mach-O bundle), which can
be loaded under multiple different host apps (none of which we have
the source to). This plugin links to both a static library, and a
framework, both of which are ours. The plugin project has
subprojects for the static library and the framework. I set up a
custom executable to launch the desired host app, and I can set
breakpoints in the plugin code w/o problems. I also found that if I
open the framework subprojects, I can set breakpoints in those files
as well, and when continuing the debug session from the main plugin
project, it does seem to hit the framework breakpoints as well.
The problem is with the static library. I can't seem to break in any
source in that project. I tried opening the subproject and setting
breakpoints there, which works for the framework, but that didn't
work here. I tried adding one of the static library source files
directly to the plugin project, and not assigning it to any target,
but that didn't work either.
Any ideas?
Thanks,
Jim
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden