Re: Why are Xcode "updates" so friggin' big??
Re: Why are Xcode "updates" so friggin' big??
- Subject: Re: Why are Xcode "updates" so friggin' big??
- From: Laurence Harris <email@hidden>
- Date: Thu, 2 Nov 2006 11:25:09 -0500
On Nov 2, 2006, at 6:47 AM, Markus Hitter wrote:
Am 02.11.2006 um 12:13 schrieb Andy O'Meara:
A delta update for Xcode would be a nightmare for both us and the
Xcode team
if you think about it.
If I think about it, a brute force algorithm (full download) is
always the least intelligent choice. It appears to be the only
reliable one these days, though.
It may require less thought and work, but that's not the same as
being the least intelligent choice. Sometimes, after considering all
the options, the easy, simple approach is the best, or at least as
good as any other.
FWIW, this reminds me of one of my pet peeves about Mac OS X
software, which is that almost all bundled software installs all
available language resources. Wouldn't it be smarter and use less
disk space to only distribute the languages a user wants? I
distribute language-specific builds of my product -- English, and
English + one other language -- and I've never had a single user
complain that I don't offer one with all languages. And yet everyone
takes the easy way out, even though many people would prefer to not
have a lot or language resources they never use. If I deleted all of
the non-English .lproj folders on my system volume I'd get rid of
over 150,000 files and folders, and free up 2GB of disk space. But a
language-specific approach would involve a lot more work and
complicate installations, so we have the one-size-fits-all approach
instead.
Larry
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