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Re: Why are Xcode "updates" so friggin' big??
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Re: Why are Xcode "updates" so friggin' big??


  • Subject: Re: Why are Xcode "updates" so friggin' big??
  • From: Jeffrey Oleander <email@hidden>
  • Date: Thu, 2 Nov 2006 18:07:53 -0800 (PST)

> leenoori <email@hidden> wrote:
> So are you suggesting that Apple should stop distributing
> multi-lingual versions of iTunes, for example? That their
> download page should offer 15 different versions?

No. But there should be a set of check-boxes.  You choose
from the 100 or so languages, specify your hardware, OS,
etc. to make sure you've got something compatible with your
existing set-up (or, better yet, have it check and suggest
by pre-selecting the latter options).  You pick what you
want, then tell it to down-load and install.

If you've just clobbered one thing or one directory, you
just have it down-load the part(s) you need.  And if you
choose a monolithic full update, it does that, splitting
the various files out and sending them to their new homes.

After all, many of those parts are separate after the
build, anyway, so why assemble them into one less
digestible lump, then separate them out again if that's not
what the user wants/needs?  All of this should be
automagic, anyway, to avoid on-the-fly bloopers.



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 >Re: Why are Xcode "updates" so friggin' big?? (From: leenoori <email@hidden>)

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