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Re: Coding a plain C application in XCode with windows compatibility
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Re: Coding a plain C application in XCode with windows compatibility


  • Subject: Re: Coding a plain C application in XCode with windows compatibility
  • From: Philip Aker <email@hidden>
  • Date: Thu, 05 Oct 2006 02:16:30 -0700

On 2006-10-05, at 01:35:29, MacArthur, Ian (SELEX) (UK) wrote:

If you want to build cross-platform code that works with OpenGL and SDL, and you need some windowing support, then I'm a big fan of fltk (www.fltk.org) that works nicely across platforms, works really well with OpenGL and works OK with SDL. Write once, compile anywhere, and all that...

Phew, sure glad you didn't say "write once, debug everywhere…".


Philip Aker email@hidden


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