Re: Coding a plain C application in XCode with windows compatibility
Re: Coding a plain C application in XCode with windows compatibility
- Subject: Re: Coding a plain C application in XCode with windows compatibility
- From: Philip Aker <email@hidden>
- Date: Thu, 05 Oct 2006 02:16:30 -0700
On 2006-10-05, at 01:35:29, MacArthur, Ian (SELEX) (UK) wrote:
If you want to build cross-platform code that works with OpenGL and
SDL, and you need some windowing support, then I'm a big fan of
fltk (www.fltk.org) that works nicely across platforms, works
really well with OpenGL and works OK with SDL. Write once, compile
anywhere, and all that...
Phew, sure glad you didn't say "write once, debug everywhere…".
Philip Aker
email@hidden
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