• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: XCode Falls Short - for now
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: XCode Falls Short - for now


  • Subject: Re: XCode Falls Short - for now
  • From: Steve Checkoway <email@hidden>
  • Date: Mon, 30 Oct 2006 14:31:09 -0800

Dave Camp wrote:

Maybe this explains Windows engineers tendency to put all their C++ code in the .h files? Almost every Windows port job I work on has 50-75% of the C++ source inlined in the .h files. I've never been able to get an explanation as to why I see this so often... that's got to put a lot of pressure on the linker to strip out all the duplicate code generated in each object file.

I doubt that has anything to do with it. The more code the compiler can see, the better it can optimize that code. Interprocedural optimization is hard enough, but when you have code that has already been compiled into machine code (in object files), you lose all of the structure that you had at the source level.



-- Steve Checkoway


_______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Follow-Ups:
    • Re: XCode Falls Short - for now
      • From: Dave Camp <email@hidden>
References: 
 >Re: XCode Falls Short - for now (From: Scott Ribe <email@hidden>)
 >Re: XCode Falls Short - for now (From: Dave Camp <email@hidden>)

  • Prev by Date: Re: A little off topic ...
  • Next by Date: Re: XCode Falls Short - for now
  • Previous by thread: Re: XCode Falls Short - for now
  • Next by thread: Re: XCode Falls Short - for now
  • Index(es):
    • Date
    • Thread