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Re: App Crashes when ZeroLink isn't Used
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Re: App Crashes when ZeroLink isn't Used


  • Subject: Re: App Crashes when ZeroLink isn't Used
  • From: j o a r <email@hidden>
  • Date: Thu, 14 Sep 2006 19:39:55 +0200


On 14 sep 2006, at 19.32, Nate Slater wrote:

I'm trying to fix a crash in an open-source cocoa app. The app splits MP3 files into pieces. I'm not the programmer or maintainer. When I make a development (debug) build using ZeroLink everything works fine with no errors or warnings. However when I build the app without ZeroLink, it links just fine but the app crashes with an EXC_BAD_ACCESS exception as soon as it starts to analyze an MP3 file.

What warnings, if any, do you get when compiling?

The search paths used to include an entry to an id3lib folder in the programmer's home directory in addition to the previous entries I mentioned. Why is this? Also in the main target (there's only one), under "Link Binary With Libraries", there were two entries for libid3.dylib with the exact same file locations (the project folder). Why Would Xcode need to link the exact same library twice?

What happens if you remove / change these settings?

Another complication is that I have a copy of id3lib with the same version in my /sw tree. However, when I do a binary compare of the dylib in /sw and the one in my project folder, they have numerous differences. Could ZeroLink be loading one library while the Xcode linker loads another?

That should be easy to verify, don't you agree?

j o a r


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