Here's what I want to do: I want to be able to switch the currently selected audio input device (Apple audio input -> iMic) Before you tell you me to check CoreAudio, I did, and I found some sample code (ComplexPlayThru ) that does just that, among other things. I want to incorporate the switching into my app, so I added some of the files from the project to my project via drag/drop from the finder.
I only need to reference one of the headers in my project, (I think), but when I do that, get a slew of errors pointing not only to the referenced header, but to the headers referenced by it. I'm doing something wrong here, I'm sure, but I don't know what. I thought one or both of these compiler settings might help, but no dice:Compile soure as: According to file type // All the files have the .cpp extension. C language dialect: Compiler default. // I changed this from the default to another setting and got the same errors
There are a number of C++ settings, but most of these were checked by default, I enabled others, but still the same errors. I've read on the list and in the archives threads of this nature, but could not find anything that helped. I tried the CoreAudio list, but got no answers, but I think this is more an Xcode question as I would likely have problems including any .cpp files, but I'll try there again also, but in the meantime, if anyone has any tips, I'd greatly appreciate hearing them.
Alternatively, if anyone knows a simpler way to achieve my goal, I'd like to hear it, but that question is certainly a CoreAudio question. TIA "A good friend will help you move. A really good friend will help you move... a body" --Unknown
Lorenzo Thurman |