App built on Leopard won't run on 10.2.8
App built on Leopard won't run on 10.2.8
- Subject: App built on Leopard won't run on 10.2.8
- From: David Dunham <email@hidden>
- Date: Mon, 3 Dec 2007 14:58:26 -0800
Everything worked until I got Xcode 3.0.
SDKROOT_ppc is 10.3.9, DEPLOYMENT_TARGET_ppc is 10.2. I'm not using
10.3 features.
The application launches, except that since it's threaded, I call
MPLibraryIsLoaded(). This now returns false (previously it always
returned true like you'd expect under Max OS X).
There's no output in the console.
My first thought was that the frameworks have moved around, and it
turned out that CoreServices.framework didn't have the little check
in Xcode. I added that, and it made no difference.
Is there really no way to build 10.2 apps with Xcode 3.0?
David Dunham Macintosh Game Developer
GameHouse Studios +1 206 926 5722 www.gamehouse.com
"They said it couldn't be done but sometimes it doesn't
work out that way." -- Casey Stengel
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