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Re: Interpreting "undefined symbols"
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Re: Interpreting "undefined symbols"


  • Subject: Re: Interpreting "undefined symbols"
  • From: Steve Checkoway <email@hidden>
  • Date: Sun, 16 Dec 2007 12:16:23 -0800


On Dec 15, 2007, at 2:32 PM, James W. Walker wrote:


On Dec 15, 2007, at 1:26 PM, Adam wrote:

When modifying an OpenGL program that I found on nehe.gamedev.net, for some reason I get the following error code:

/usr/bin/ld: Undefined symbols:
_main
collect2: ld returned 1 exit status

...and yet I have the main function defined! Sorry if this is a stupid question or something, but my head hurts pretty bad right now from trying to figure this out... I bet it's something simple, but I can't figure it out.

I bet it's because your main function is in a C++ source and isn't declared extern "C".

No. You never have to declare main as extern "C".

As I recall, SDL #defines main to SDL_main and then supplies their own SDLMain.m or something that has the true main function that after some setup calls SDL_main (i.e., your main). You are most likely not including SDLMain.m in your project. Looking at your .xcodeproj, you aren't. Click the box to include the file.

--
Steve Checkoway

    "Anyone who says that the solution is to educate the users
    hasn't ever met an actual user." -- Bruce Schneier




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References: 
 >Interpreting "undefined symbols" (From: Adam <email@hidden>)
 >Re: Interpreting "undefined symbols" (From: "James W. Walker" <email@hidden>)

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