Re: Interpreting "undefined symbols"
Re: Interpreting "undefined symbols"
- Subject: Re: Interpreting "undefined symbols"
- From: Steve Checkoway <email@hidden>
- Date: Sun, 16 Dec 2007 16:46:22 -0800
On Dec 16, 2007, at 2:46 PM, Adam wrote:
Really? I could have sworn it was the whole project... actually,
you're right - I did delete files that had nothing to do with the
project... and I couldn't say whether or not the plist was bad
because I don't know anything about that sort of thing... try the
link again, I removed the extra files...
http://adam-0.tripod.com/tetris.html
The latest project file has the same problem I identified with the
last one. Namely, SDLMain.m isn't being built. Go back and read what I
wrote. I strongly suspect that will fix your problem since SDL.h
includes SDL_main.h which has
#define main SDL_main
Your main is being renamed to SDL_main. (If you do as others have
suggested and run nm on the object files, you'll see _SDL_main there.)
You need the main in SDLMain.m.
--
Steve Checkoway
"Anyone who says that the solution is to educate the users
hasn't ever met an actual user." -- Bruce Schneier
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