Re: Compiling 64-bit
Re: Compiling 64-bit
- Subject: Re: Compiling 64-bit
- From: Matthew Formica <email@hidden>
- Date: Wed, 13 Jun 2007 10:17:58 -0700
Details of the 10.5 SDK, Xcode 3.0, etc. are indeed under NDA and
cannot be discussed on this list.
- Matthew
On Jun 13, 2007, at 10:10 AM, Steve Christensen wrote:
The answer is probably NDA, but I'll ask anyway. Does this mean that
Xcode won't have a 10.5 SDK that includes support for 64-bit code
that can run on 10.5 but can be built on a Tiger development machine?
steve
On Jun 13, 2007, at 9:50 AM, Matthew Formica wrote:
64-bit "full graphical apps" need to be built with Leopard (which
is still under NDA). Tiger only provides UNIX-level/command-line
64-bit functionality, which is great if you have a command-line app
or can factor out your UI into a separate process.
- Matthew Formica
64-bit Evangelist
email@hidden
On Jun 13, 2007, at 9:47 AM, Nathan Toone wrote:
Will Xcode 2.5 support it on Tiger? or will we need to do all our
64-bit building on Leopard?
On Jun 13, 2007, at 9:45 AM, Chris Hanson wrote:
On Jun 13, 2007, at 9:38 AM, Nathan Toone wrote:
I would like to compile 64-bit versions along with my 32-bit
versions (as Steve encouraged us to do in the Keynote).
However, I get a bunch of errors when doing the compile - and
they appear to come from the system files.
All I did was add "ppc64 and x86_64" to my Architectures. I am
doing this on XCode 2.4...
Neither Mac OS X Tiger 10.4 nor Xcode 2.4 include a full set of
64-bit frameworks or headers. Tiger is limited to 64-bit code
built against libSystem.
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