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Re: Compiling 64-bit
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Re: Compiling 64-bit


  • Subject: Re: Compiling 64-bit
  • From: Matthew Formica <email@hidden>
  • Date: Wed, 13 Jun 2007 10:17:58 -0700

Details of the 10.5 SDK, Xcode 3.0, etc. are indeed under NDA and cannot be discussed on this list.

- Matthew

On Jun 13, 2007, at 10:10 AM, Steve Christensen wrote:

The answer is probably NDA, but I'll ask anyway. Does this mean that Xcode won't have a 10.5 SDK that includes support for 64-bit code that can run on 10.5 but can be built on a Tiger development machine?

steve


On Jun 13, 2007, at 9:50 AM, Matthew Formica wrote:

64-bit "full graphical apps" need to be built with Leopard (which is still under NDA). Tiger only provides UNIX-level/command-line 64-bit functionality, which is great if you have a command-line app or can factor out your UI into a separate process.

- Matthew Formica
64-bit Evangelist
email@hidden

On Jun 13, 2007, at 9:47 AM, Nathan Toone wrote:

Will Xcode 2.5 support it on Tiger? or will we need to do all our 64-bit building on Leopard?

On Jun 13, 2007, at 9:45 AM, Chris Hanson wrote:

On Jun 13, 2007, at 9:38 AM, Nathan Toone wrote:

I would like to compile 64-bit versions along with my 32-bit versions (as Steve encouraged us to do in the Keynote). However, I get a bunch of errors when doing the compile - and they appear to come from the system files.

All I did was add "ppc64 and x86_64" to my Architectures. I am doing this on XCode 2.4...

Neither Mac OS X Tiger 10.4 nor Xcode 2.4 include a full set of 64-bit frameworks or headers. Tiger is limited to 64-bit code built against libSystem.


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References: 
 >Compiling 64-bit (From: Nathan Toone <email@hidden>)
 >Re: Compiling 64-bit (From: Chris Hanson <email@hidden>)
 >Re: Compiling 64-bit (From: Nathan Toone <email@hidden>)
 >Re: Compiling 64-bit (From: Matthew Formica <email@hidden>)
 >Re: Compiling 64-bit (From: Steve Christensen <email@hidden>)

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