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Re: A simple preprocessor question
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Re: A simple preprocessor question


  • Subject: Re: A simple preprocessor question
  • From: Rick Altherr <email@hidden>
  • Date: Tue, 20 Mar 2007 10:34:25 -0700

If you set the "Preprocessor Macros" setting on your Xcode target to "DEBUG" for the Debug configuration, it will be set only during Debug builds.
--
Rick Altherr
Architecture and Performance Group
email@hidden



On Mar 20, 2007, at 10:29 AM, Shamyl Zakariya wrote:

In that case, is there any preprocessor constant that *is* defined when building a debug executable ( that isn't when building a release )?

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On Mar 20, 2007, at 1:22 PM, alex wrote:

DEBUG must not be defined.

#ifndef DEBUG
#error "DEBUG not defined"
#endif

alex

At 1:17 PM -0400 3/20/07, Shamyl Zakariya wrote:
I have a framework ( wrapping some base opengl functionality ) which defines a macro which (in a debug build) queries for OpenGL errors, and in a release build does nothing -- since querying for GL errors is runtime expensive.

The macro looks like this:

#if DEBUG
#define glError() { \
GLenum err = glGetError(); \
while (err != GL_NO_ERROR) { \
printf("glError: %s caught at %s:%u\n", (char *)gluErrorString (err), __FILE__, __LINE__); \
err = glGetError(); \
} \
}
#else
#define glError() ;
#endif


As far as I can tell, this used to work. In debug builds, the macro expanded and would query for runtime errors. And in release builds, it went away and my code ran quickly, like it should.

Now, at some recent point ( I can't say exactly when ) it began to follow the #else path in both debug and release builds. I assume I'm using the wrong preprocessor directive... so can anybody tell me how better to bracket this?

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References: 
 >A simple preprocessor question (From: Shamyl Zakariya <email@hidden>)
 >Re: A simple preprocessor question (From: alex <email@hidden>)
 >Re: A simple preprocessor question (From: Shamyl Zakariya <email@hidden>)

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