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XCode and C++ projects
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XCode and C++ projects


  • Subject: XCode and C++ projects
  • From: Livio Isaia <email@hidden>
  • Date: Fri, 23 Mar 2007 10:15:42 +0100

I'm trying to make a program using the OpenGL Inventor C++ architecture and downloaded Inventor, which comes with several directories and files, but how can I create a program with XCode that uses those files?
The question is: do I have to add every file to the new project? Or perhaps it's better to create first a shared library? I tried both ways, but it always stops with "file or directory not found" error (and I can understand it, since a file can include another on another directory of Inventor:
for example the file at path
"Developer/Inventor/lib/database/src/sb/projectors/SbCylinderPlaneProjector.c++"
has
#include Inventor/projectors/SbCylinderPlaneProjector.h,
while this one is at path
"Developer/Inventor/lib/database/include/Inventor/projectors/SbCylinderPlaneProjector.h").


I tried to create a C++ dynamic library adding to the project the directory Developer/Inventor/lib/database and setting "Developer/Inventor/lib/database/include/" for "Headers search paths" and "User headers search paths" of info for target options, but it still doesn't work.

Inventor has also several make files and CVS (?) files, but what should I do with them?

Thanks in advance.
Best regards, livio.
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