Proper tool to dev GLSL.
Proper tool to dev GLSL.
- Subject: Proper tool to dev GLSL.
- From: " Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675 " <email@hidden>
- Date: Tue, 27 Mar 2007 13:50:33 +0200
Hello,
Now I'm starting to get a firmer grip on GLSL and I was able to do
some interesting things with them. (remember the pulsing buttons? Did
it!)
Anyway, even if the GLSLEditorExample is a nice example, it is not a
dev tool.
It hang often, we can't load models, it would require a workspace
manager...
The ideal tool, at least for me, would be some sort of xcode plugin.
(That's why I cross posted to xcode mailing list, I'm interested of
both point of view, really sorry if it cause trouble)
You could add a GLSL programm to any xcode project, and it would add
a nice group with everything needed, vertex shader, fragment
shader... Then, inside xcode, we would have an opengl preview,
sliders and boxes to manage uniforms... We could import 3ds files as
the rendered model, save "set of uniforms" vars...
What both the opengl community and the xcode community think?
I thought of the xcode solution, because it would provide the file
management and a lot of other useful things (templates, projects...).
Best regards
--
Kuon
"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."
Company website:
http://www.goyman.com/
Personal blog:
http://arkhi.goyman.com/blojsom/blog/default/
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