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FxPlug filter conflicts with multiple filters installed.
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FxPlug filter conflicts with multiple filters installed.


  • Subject: FxPlug filter conflicts with multiple filters installed.
  • From: "Emile Tobenfeld (a. k. a Dr. T)" <email@hidden>
  • Date: Tue, 27 Mar 2007 13:53:11 -0400

Hi

I am working on a set of FxPlug filters for use in FCP and Motion. The bulk of the code in these filters consists of a large pre-existing library of C++ code. There is a relatively thin layer of Objective C code, (along with some utility code written in C++) wrapped around the old library. All of the common Objective C classes are given unique names (for each filter) at precompile time.

What I am finding is that certain filters interfere with other filters when they are installed. This happens particularly in debug builds. (I'm not sure its completely restricted to debug builds -- if it were, I could work around it if necessary.

What I am seeing is situations like

1. If filter A is installed, FCP will crash (in its own code) when filter B brings up its UI, even if filter A is not used in the session

2. If Filter C is installed, Filters D and E will not render correctly, even if filter C is not used in the session.

I realize this is sketchy information, but I'm hoping someone on one of these lists has an idea about how to deal with the problem.

Thanks.
--

"The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function."

F. Scott Fitzgerald

Visit "Before the Fall -- Images of the World Trade Center" at http://www.foryourhead.com

		Emile Tobenfeld, Ph. D.
Video Producer			Image Processing Specialist
Video for your HEAD!			Boris FX
http://www.foryourhead.com		http://www.borisfx.com
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