Debugging code that is multiply included
Debugging code that is multiply included
- Subject: Debugging code that is multiply included
- From: Emile Tobenfeld <email@hidden>
- Date: Tue, 22 May 2007 21:59:39 -0400
Hi,
I have a situation where I have one plug-in executable that is
compiled with a compile switch set one way, which loads another
executable with the same switch set another way. I'm having problem
with breakpoints in the second executable. The breakpoints seem to
affect the first executable only, even if the second is being built
from a separate project and its symbols are namespaced differently.
This is C++ code, though it does call some Objective C frameworks code.
Any ideas, other than calling the debugger from the place where I
want to break?
Thanks.
--
"Now, here, you see, it takes all the running you can do, to keep in
the same place. If you want to get somewhere else, you must run at
least twice as fast as that!" -- The Red Queen
Emile Tobenfeld, Ph. D.
Video Producer Image Processing Specialist
Video for your HEAD! Boris FX
http://www.foryourhead.com http://www.borisfx.com
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden