• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag
 

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Precompiled headers rebuilding unnecessarily
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Precompiled headers rebuilding unnecessarily


  • Subject: Precompiled headers rebuilding unnecessarily
  • From: Emile Tobenfeld <email@hidden>
  • Date: Thu, 24 May 2007 14:43:25 -0400

Hi

Does anyone have a workaround for this? I find that with some of my projects. simply breathing on the computer is enough to trigger a rebuild.

Example:

I just changed the Active Executable from FCP to Motion, and my project had to rebuild.
--


"Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!" -- The Red Queen

		Emile Tobenfeld, Ph. D.
Video Producer			Image Processing Specialist
Video for your HEAD!			Boris FX
http://www.foryourhead.com		http://www.borisfx.com




_______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Prev by Date: Solved - Re: Cannot link Universal Binary to Webkit
  • Next by Date: Errors & warnings group is gone
  • Previous by thread: Solved - Re: Cannot link Universal Binary to Webkit
  • Next by thread: Errors & warnings group is gone
  • Index(es):
    • Date
    • Thread