• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: "file is not of required architecture" error on most sample code builds on xcode 3
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: "file is not of required architecture" error on most sample code builds on xcode 3


  • Subject: Re: "file is not of required architecture" error on most sample code builds on xcode 3
  • From: Ian Grant <email@hidden>
  • Date: Sat, 10 Nov 2007 18:47:41 +0000

I removed the self installed libTIFF and related files in /usr/local/ lib/ - and builds started to behave again when using the 10.4 (universal) settings.

Sorry if that was obvious. I've noticed a couple of other instances of the problem appearing on google. And thought I'd post how I fixed it here.

Cheers, Ian

*******************************
Ian Grant
Senior Lecturer in Digital Art
Faculty of the Arts
Thames Valley University
Ealing, UK
W5 5DX
<email@hidden>
*******************************



On 10 Nov 2007, at 10:00, Ian Grant wrote:

Hi I am getting an error on most (all) sample code I build at present on leopard.

Here's an example error message:
/Users/iboy/Downloads/VideoHardwareInfo/build/ VideoHardwareInfo.build/Development/VideoHardwareInfo.build/Objects- normal/ppc/VideoHardwareInfo.LinkFileList -framework Cocoa - framework IOKit -framework OpenGL -arch ppc -prebind -mmacosx- version-min=10.3 -bind_at_load -isysroot /Developer/SDKs/ MacOSX10.4u.sdk
ld: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libTIFF.dylib, file is not of required architecture
collect2: ld returned 1 exit status
ld: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libTIFF.dylib, file is not of required architecture
collect2: ld returned 1 exit status


Most settings default to targetting Mac OS 10.4 (Universal)
Using: $(DEVELOPER_SDK_DIR)/MacOSX10.4u.sdk
ppc i386

I am quite suspicious of that libTIFF.dylib.

As soon as I change the project setting to target the current platform or Mac OS 10.5 - the projects build.
Is there something else I am missing, or is that libTIFF of the wrong architecture?


Thanks, Ian


******************************* Ian Grant Senior Lecturer in Digital Art Faculty of the Arts Thames Valley University Ealing, UK W5 5DX <email@hidden> *******************************



_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden

_______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
References: 
 >"file is not of required architecture" error on most sample code builds on xcode 3 (From: Ian Grant <email@hidden>)

  • Prev by Date: Re: Bus error on Leopard with 64-bit program
  • Next by Date: Re: Bus error on Leopard with 64-bit program
  • Previous by thread: "file is not of required architecture" error on most sample code builds on xcode 3
  • Next by thread: Re: "file is not of required architecture" error on most sample code builds on xcode 3
  • Index(es):
    • Date
    • Thread