Re: Intermittent Breakpoint functionality in xcode 3
Re: Intermittent Breakpoint functionality in xcode 3
- Subject: Re: Intermittent Breakpoint functionality in xcode 3
- From: Dave Hersey <email@hidden>
- Date: Tue, 20 Nov 2007 17:59:47 -0500
On Nov 20, 2007, at 5:33 PM, Jonathan del Strother wrote:
On 20 Nov 2007, at 21:58, Dave Hersey wrote:
On Nov 20, 2007, at 4:39 PM, email@hidden wrote:
All,
I am having problems with breakpoints sometimes not working.
When they don't work they are indicated by a orange arrow. I can
click on the arrow 2x and they will turn dark blue, but will
still not interrupt the flow. I have only been using xcode 3 for
a few days and I may have missed an important feature, but can
not find anything in the release notes.
The breakpoint functionality comes back after a clean sweep and
recompile. Have not correlated to what sets them off.
(I am running Leopard from a hard drive on different machines
(ppc g4,g5 and intel), depending on my location. I don't know if
this has a bearing on the behavior.)
What does an orange breakpoint mean? Any insight into what is
happening?
thanks John
There was a recent discussion about this. Try turning off "Load
symbols lazily" in the Xcode debugging preferences.
I haven't seen the problem since doing that.
Switching the debug format from stabs to dwarf fixed my breakpoint
problems. There seems to be something very broken with stabs &
Xcode 3...
Yeah, it seems so. I ran into this problem while using Dwarf, though,
so it's hard to pin down. If you see it again, try turning off that
"lazy load" setting. Waving a dead chicken over your head might also
help. I think I read that in the Xcode 3 release notes.
- d
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