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Re: libPng is not univeral?
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Re: libPng is not univeral?


  • Subject: Re: libPng is not univeral?
  • From: Peter O'Gorman <email@hidden>
  • Date: Mon, 29 Oct 2007 23:41:17 -0500


On Oct 29, 2007, at 3:10 PM, Rick Mann wrote:

On Oct 29, 2007, at 12:48 PM, Peter O'Gorman wrote:

The /usr/local/lib in /Developer/SDKs/MacOSX10.4u.sdk on my leopard
system is empty. Do you have a libPng.dylib in yours?

Actually, I'm even more puzzled as I look into this. My app uses .png files, but it doesn't call libpng directly. It uses Carbon and CG exclusively. Nano's libNano.a project does NOT link against any libraries. My own app links against only the following Frameworks:


Accelerate
Carbon
Cocoa
QuickTime
Security
SystemConfiguration
WebKit

Unfortunately, I just don't know enough about Xcode/GCC to figure out:

a) why libpng is being pulled in
b) why I don't have a "proper" libpng (if it's really necessary).

Thanks for any help...


If you use a case sensitive filesystem, you will probably have fewer issues with this. As far as ld and dyld are concerned libPng is the same as libpng, so confusion will ensue.

Really, the ImageIO framework folks should have mangled the install names of these popular dynamic libraries so that the linker and dynamic linker would not get messed up on case insensitive file systems.

Peter


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  • Follow-Ups:
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References: 
 >libPng is not univeral? (From: Rick Mann <email@hidden>)
 >Re: libPng is not univeral? (From: Peter O'Gorman <email@hidden>)
 >Re: libPng is not univeral? (From: Rick Mann <email@hidden>)

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