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64-bit woes
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64-bit woes


  • Subject: 64-bit woes
  • From: DV Henkel-Wallace <email@hidden>
  • Date: Fri, 25 Apr 2008 12:22:57 -0700

I am having trouble compiling an app for 64 bit and wonder if there's a bug or if I'm clueless (or both...).
I took a working app, compiled it 64-bit, and found it hung. OK. But with a bit more digging I discovered the following (Xcode 3.0 on a CD2):


You can get a very boring app by doing the following:
- start xcode.
- make a new project -- a cocoa app.
- press build and go.

But if you change the app's Architectures to 64-bit (and make no other changes), do a Clean All, and then press build and go, you get an app stuck in the SBBoD (about which more below). The actual problem is a bus error in AppKit: InstallEventLoopTimerInternal, which seems kind of basic to be having a null pointer passed in.

==
GDB is also acting weird.

The debugger should catch this but isn't -- it just sits there patiently. But if you set a breakpoint on main, start the app, and then continue it from the breakpoint, gdb sees the trap correctly.

Anyway:
 1 - Am I doing something wrong?  or...
 2 - are these known issues?  or...
 3 - should I file some reports?

I couldnt find any mention on the web -- and it's hard to believe that 64-bit apps don't work since it's a much-touted feature that presumably people are trying to use.

Thanks,
g
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