Re: problems with Perforce and Xcode 3.0
Re: problems with Perforce and Xcode 3.0
- Subject: Re: problems with Perforce and Xcode 3.0
- From: Chris Espinosa <email@hidden>
- Date: Wed, 30 Apr 2008 16:50:25 -0700
On Apr 30, 2008, at 4:40 PM, Michael Rice <email@hidden>
wrote:
I can tell you that I have the same issues. When using the SCM
commands from within Xcode, it seems to work a little better if I'm
connected on the LAN with my Perforce server, as opposed to
connecting through a VPN.
I have also had some success by changing the SCM repository to
"None", closing the project, reopening the project and changing the
repository back to my Perforce repository.
Michael
On Apr 30, 2008, at 6:01 PM, Eric Johnson wrote:
Hi All,
I have been having trouble getting Perforce and Xcode 3.0 to
work together. I'm wondering if anyone else on the list has seen
these problems and maybe have solutions or workarounds.
1) With SCM Repository set to "None" ( in Project's general
settings), if I check a file out using the Perforce client and then
attempt to modify the file, I get the "File is Read Only" dialog
from Xcode. If I press the "Allow Editing" button, I can
continue. Xcode does not seem to be aware that the file's
permissions have changed to allow writing. (Seems like an Xcode
bug). Additional notes: the file is not "locked".
2) (More serious issue) Executing SCM commands from within Xcode
seems to be completely broken. For example, checking out files
does not work. Selecting a file in the project and then going
to the SCM menu, the "Get SCM Info" choice is grayed out. The SCM
Repository setting for the project is set to Perforce and the SCM
preferences for Xcode show that the Perforce repository has been
"authenticated".
Additional info:
* These problems occur with C and C++ projects
* P4V Version: MACOSX104X86/2007.3/149519
* P4 Command line client: MACOSX104X86/2007.3/143793
* Power Mac
* 2 x 2.66 GHz Dual-Core Intel Xeon
* 2 GB 667 MHz DDR2 FB-DIMM
* Mac OSX 10.5.2
Thanks,
Eric
There's always the possibility to consider that a Beta release of a
forthcoming update might address serious performance problems reported
by developers. I'm just sayin'.
Chris
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