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Re: Xcode Plugin API
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Re: Xcode Plugin API


  • Subject: Re: Xcode Plugin API
  • From: Dragan Stancevic <email@hidden>
  • Date: Mon, 25 Feb 2008 13:19:21 -0800


On Feb 25, 2008, at 12:34 PM, Chris Hanson wrote:

On Feb 25, 2008, at 12:00 PM, Dragan Stancevic wrote:

is the official Xcode Plugin API published yet?

There's no public plug-in API for Xcode at this point, sorry. Please file a bug at http://bugreport.apple.com describing what you'd like to create with such an API.


Also, it might be worth telling the list what you'd like to do -- it's possible to do many things in Xcode by leveraging its built-in mechanisms for build rules, script build phases and the like, without the need to actually run in the same process and interface with Xcode's internals.

Xcode is a great platform but it's missing the ability to run code through an In-Circuit Emulator and In-Circuit Debugger. We're in an embedded market and have switched to Mac OS X from Linux/Windows. Great tools for hardware prototyping and firmware development are not readily available. An Xcode Plugin API that would allow integration of custom panes, menus, toolbar buttons for nuance settings required for adding ICE, ICD, cross-compilers, cross-assemblers or various other capabilities to Xcode. The benefit would be that code developed for Mac OS X and embedded systems would all be done under one and the same familiar dev tool, Xcode. Another required thing would be bidirectional communication with Xcode from those plugins.


I'm sure most people know what ICE and ICD do, but just in case I included this link for completeness sense:
http://en.wikipedia.org/wiki/In-circuit_emulator


Although probably not the intended purpose of Xcode but it seems fairly easy to add if a powerful Plugin API existed.

Thank you.



--
Dragan Stancevic
President & CEO
Titan Engineering, LLC
http://www.titan-eng.us


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References: 
 >Xcode Plugin API (From: Dragan Stancevic <email@hidden>)
 >Re: Xcode Plugin API (From: Chris Hanson <email@hidden>)

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