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Re: Attach library (.a) in Xcode
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Re: Attach library (.a) in Xcode


  • Subject: Re: Attach library (.a) in Xcode
  • From: Sebastian Nowicki <email@hidden>
  • Date: Thu, 3 Jul 2008 20:16:59 +0800


On 26/06/2008, at 11:58 PM, Jean-Daniel Dupas wrote:

An new usefull feature of Xcode 3.0 is "Composite SDKs":

“You can now specify multiple SDKs; for example, a system SDK, a QuickTime SDK, and the SDK for a third-party library or framework. To do this, set the Base SDK Path build setting to a system SDK and set the Additional SDKs build setting to the list of additional SDKs to composite. At build time Xcode will create a composite SDK and cache it in a common location; all projects that use that combination will share the one composite SDKs. This allows you, for example, to use libraries provided by third parties when building against a system SDK.”

I did a folder like this: MySDK.sdk/usr/include and MySDK.sdk/usr/ lib wich contains custom static libraries and headers I do not want to install on the OS. Then I add the MySDK folder to the list of additional SDK, and I can use my custom libraries without having to adjust header search path and library search path for each target.

I'm trying to make a framework that is basically an ObjC wrapper around a C library. To link the framework against the C library I made an SDK, and it (seemingly) links fine. I'm trying to use this framework in an application, but when compiling I get errors about missing header files - the header files of the C library, being included from my wrapper. How do I include the header files and binaries required in the framework? Do I put them under Resources or some custom directory and use a Copy Files build phase?


Also I'm anticipating the linker failing when trying to link against the framework. Is there anything special I need to do to get it to link properly? I put the framework under Frameworks/ in my application project, and dragged the framework into "Linked Frameworks" under the binary target. I didn't change any deployment settings, it's all set to Xcode's "Cocoa Framework" project defaults (apart from adding the "Addition SDKs" path).

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