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Re: Project templates
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Re: Project templates


  • Subject: Re: Project templates
  • From: Philip Aker <email@hidden>
  • Date: Mon, 14 Jul 2008 06:16:28 -0700

On 08-07-14, at 04:43, Karan, Cem (Civ, ARL/CISD) wrote:

I apologize for taking so long to reply; I was sent on a trip to a location without email access. I am now finally catching up on things.

I was hoping to go with something closer to #1; my thought is that we can actually tie in our own template mechanisms that get called by Xcode, so Xcode doesn't have to do any heavy lifting, and to allow us maximum flexibility. Maybe this will help:

1) User fires up Xcode, and selects an icon to create a new project. The icon is actually a separate helper application that knows how to talk to Xcode.

2) The application comes up and presents whatever interface is needed. This might be one thing for C/C++/Objective-C files, another for Java, another for Interface Builder, etc.

3) After entering in all the relevant fields, the application uses Xcode's Applescript dictionary to create the project.

This reduces the amount of work the Xcode team faces, while at the same time guaranteeing the maximum flexibility for us as users. For example, maybe Xcode can have settings as to which user it runs the helper application as. Then, the user can set the helper to run with the user's permissions. The application may then be a networked application, so when the user generates a new project file, the application goes across the network to a company-global template. If the template is updated, the user has access to it immediately. Xcode doesn't need to have network capabilities, but it gets that ability via this interface.

As I mentioned before, this approach also reduces the work the Xcode team faces; this is important, because they've known that a good template mechanism is necessary for a long time, but they don't have the resources to implement one. If we make things as simple as possible, then it is more likely that they'll implement it.

Does that make sense?

I have spent some time on #1 but it's no-where near being workable yet. The specific problem is that for the purposes of translation to and from XML, there are a couple of places where what would normally be considered an XML element attribute is currently mapping to an attribute having an embedded element (i.e. either a plist 'array' or 'dict' and a no-no in XML attributes). I'm not sure how to best handle the situation with a generic mapping code. What I don't want to do is have a big switch to address oddball cases. It would be too much for me to examine every possible project type for these possibilities. Since the format is not documented, all I can say right now is "stay tuned"…



I just want to make sure we're thinking exactly the same thing here; is the XML template being supplied by Xcode to a script, for the script to modify, or is the script supplying Xcode an XML file, from which Xcode builds a new project?

Close to #2. It's creating an Xcode project directly -- I needed some time to create proof of concept so sorry for the delayed response. At this point, I can provide Xcode a project that is indistinguishable from an instantiated Empty Project template choice. For folks familiar with Xcode's AppleScript dictionary, this might be all that they would need to create projects dynamically.

I'm reasonably certain that I can advance the state to incorporate more of the elements in the XML example I presented previously. When done, I'll give you a ring so as to verify the sandbox considerations you mentioned. I don't think they'll be a problem though because I'm just using shell scripts so far. At most, the final product will be a tool with framework dependencies no higher than CoreServices (possibly only CoreFoundation).


Philip Aker
echo email@hidden@nl | tr a-z@. p-za-o.@

Democracy: Two wolves and a sheep voting on lunch.

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References: 
 >Re: Project templates (From: Philip Aker <email@hidden>)
 >RE: Project templates (From: "Karan, Cem (Civ, ARL/CISD)" <email@hidden>)

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