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resources in App Bundles. Nearly there.
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resources in App Bundles. Nearly there.


  • Subject: resources in App Bundles. Nearly there.
  • From: Josh de Lioncourt <email@hidden>
  • Date: Thu, 19 Jun 2008 13:13:15 -0700

Hello all,

Thanks for the help.  I've got the program up and running now at least.  I need two very simple pieces of information that I've yet to be able to discover.  I suspect these will be simple questions to veterans of XCode/Mac development, but if you could just provide the answers to them, I'll be well on my way to getting these projects done at last.

1. When using an install script, how does one reference files that are included within the app bundle.  Below is my current script, which points to a file in the build directory of the project.  I want it to point to a file included in the app bundle instead.  The script is:

install_name_tool -change /usr/local/lib/libirrklang.dylib @executable_path/libirrklang.dylib "$TARGET_BUILD_DIR/libirrklang.dylib"

2. THe second question is related.  I'd like to be able to reference files that are also included in the app bundle from within my code.  I need a path to supply to the function, so am not sure how to obtain the path to the innards of the bundle.  Here's an example:

engine->play2D("/users/joshdelioncourt/dev/ProofOfConcept/sound.wav");

This correctly works for files outside the bundle.  How can I provide a path to files included in the package?

Thanks!  You all rock.



Josh de Lioncourt
Mac-cessibility: http://www.Lioncourt.com
Twitter: http://twitter.com/Lioncourt


"The rich declare themselves poor,
"And most of us are not sure,
"If we have too much,
"But we'll take our chances,
"'cause God stopped keeping score."
Praying for Time--George Michael




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