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Re: Xcode debugger quality
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Re: Xcode debugger quality


  • Subject: Re: Xcode debugger quality
  • From: "Edward K. Chew" <email@hidden>
  • Date: Thu, 1 May 2008 13:00:55 -0400

I think CW switched to gdb for bundled mach-o apps but stuck with its own debugger for CFM Carbon. Debugging the former was a miserable experience, just like under Xcode, but the latter worked great (at least until it stopped working under Rosetta).

There are three of us here who code for the Mac. After wasting several hours the other day with a colleague desperately trying to extract some useful info out of a nested STL data structure, he threw up his hands and demanded that we "get whatever tool Apple uses". I told him they all run Xcode over there. He gave me an incredulous look and then laughed. "Yeah, right..."

The other guy does all his development in CodeWarrior on a quad-core G5. The thing is, his project has been ported to Xcode for at least a year now, and I can build a universal binary whenever I want. I cannot, however, convince him to start using Xcode because he insists he can't debug with it.

-Ted

On 1-May-08, at 11:31 AM, James Larcombe wrote:

Roy Lovejoy wrote:

IIRC, Metrowerks Codewarrior used gdb for OSX, and
although a smidge slower than its OS 9 versions, still
performed high quality debugging, without any of Xcode's
issues.

That's not my recollection; the quality of the Codewarrior debugger reduced dramatically when it moved to GDB, in terms of both speed and reliability.

James
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