Re: Xcode debugger quality
Re: Xcode debugger quality
- Subject: Re: Xcode debugger quality
- From: "Edward K. Chew" <email@hidden>
- Date: Thu, 1 May 2008 13:00:55 -0400
I think CW switched to gdb for bundled mach-o apps but stuck with its
own debugger for CFM Carbon. Debugging the former was a miserable
experience, just like under Xcode, but the latter worked great (at
least until it stopped working under Rosetta).
There are three of us here who code for the Mac. After wasting
several hours the other day with a colleague desperately trying to
extract some useful info out of a nested STL data structure, he threw
up his hands and demanded that we "get whatever tool Apple uses". I
told him they all run Xcode over there. He gave me an incredulous
look and then laughed. "Yeah, right..."
The other guy does all his development in CodeWarrior on a quad-core
G5. The thing is, his project has been ported to Xcode for at least a
year now, and I can build a universal binary whenever I want. I
cannot, however, convince him to start using Xcode because he insists
he can't debug with it.
-Ted
On 1-May-08, at 11:31 AM, James Larcombe wrote:
Roy Lovejoy wrote:
IIRC, Metrowerks Codewarrior used gdb for OSX, and
although a smidge slower than its OS 9 versions, still
performed high quality debugging, without any of Xcode's
issues.
That's not my recollection; the quality of the Codewarrior
debugger reduced dramatically when it moved to GDB, in
terms of both speed and reliability.
James
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