Re: Xcode Projects use each other's Breakpoints
Re: Xcode Projects use each other's Breakpoints
- Subject: Re: Xcode Projects use each other's Breakpoints
- From: Chris Espinosa <email@hidden>
- Date: Wed, 21 May 2008 11:58:22 -0700
On May 21, 2008, at 10:29 AM, Bob Hansen wrote:
I submitted an Apple bug report #5952123. This is getting pretty
ridiculous that I can't even debug properly with the development
tools. Guess I'll have to cross my fingers that this gets fixed.
I recommend something more proactive than crossing your fingers. One
approach is to upgrade to more recent tools; Xcode 3.0 was release six
months ago, and we've been actively seeding an upcoming release since
March. As we're nearing the end of a product cycle, the likelihood of
immediate new changes (especially for a design issue which has been in
the product for five years) is pretty small.
The other thing is to use the existing features to manage the issue.
- Enable and Disable breakpoints with the breakpoints window
- Use conditional breakpoints to only break on certain conditions
In Xcode 3.0 there's a very convenient "Enable/Disable Breakpoints"
tool that essentially switches an executable between Run and Debug
mode on the fly. So your workflow could be:
- set the breakpoint in the shared code
- run application A
- hit breakpoint, continue
- launch application B
- disable breakpoints
- switch to application A
This should allow you to run two apps at the same time that share
common code, and hit breakpoints only in one of them.
Chris
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