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Re: Unable to debug my app on machine it wasn't built on
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Re: Unable to debug my app on machine it wasn't built on


  • Subject: Re: Unable to debug my app on machine it wasn't built on
  • From: Greg Guerin <email@hidden>
  • Date: Tue, 27 May 2008 13:22:02 -0700

Jens Alfke wrote:

>	unable to read unknown load command 0x1b
>There are about 20 of those lines, some with 0x1d or 0x1e or 0x1f; then:
>	bfd_mach_o_scan: unknown architecture 0x1000007/0x3

Spotlight: macho
Choose: loader.h from 10.5 SDK

Find #defined LC_* constants about 1/3 into file.
E.g. 0x1b is LC_UUID and 0x1d is LC_CODE_SIGNATURE.

I don't know why a 10.5.2 host would consider these "unknown".
A 10.4 host would make more sense, as these are not defined there.


>The dev machine is a MacBook Pro, the tester a G4 Mac Mini. Both run
>10.5.2. I do a fat build in Xcode, of course, so it'll run on both.
>It's a debug build so it should have full symbols.

Separated symbol files not getting transferred?

  -- GG


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