Re: Unable to debug my app on machine it wasn't built on
Re: Unable to debug my app on machine it wasn't built on
- Subject: Re: Unable to debug my app on machine it wasn't built on
- From: Greg Guerin <email@hidden>
- Date: Tue, 27 May 2008 13:22:02 -0700
Jens Alfke wrote:
> unable to read unknown load command 0x1b
>There are about 20 of those lines, some with 0x1d or 0x1e or 0x1f; then:
> bfd_mach_o_scan: unknown architecture 0x1000007/0x3
Spotlight: macho
Choose: loader.h from 10.5 SDK
Find #defined LC_* constants about 1/3 into file.
E.g. 0x1b is LC_UUID and 0x1d is LC_CODE_SIGNATURE.
I don't know why a 10.5.2 host would consider these "unknown".
A 10.4 host would make more sense, as these are not defined there.
>The dev machine is a MacBook Pro, the tester a G4 Mac Mini. Both run
>10.5.2. I do a fat build in Xcode, of course, so it'll run on both.
>It's a debug build so it should have full symbols.
Separated symbol files not getting transferred?
-- GG
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